It is incredibly satisfying to see the damage numbers of your favorite troop increase, knowing it will hit the enemy tower slightly harder.
Entering a match with a King Tower that is one level lower than your opponent puts you at a massive, permanent mathematical disadvantage before a single card is even played.
Hitpoints and Damage Breakpoints
For example, a level 11 Princess tower might require three shots to kill a level 11 Goblin.
This single extra shot changes everything. If you adored this post and you would certainly like to get additional facts relating to tower rush kindly go to our page. If a Goblin Barrel lands on your level 10 tower, those goblins will survive significantly longer, resulting in hundreds of extra points of chip damage over the course of the match.
- If you are underleveled, you MUST play perfectly.
- Spend your excess gold on leveling level 1 cards to level 6.
- The King Tower damage also increases.
Intimidation Factor
Beyond the raw mathematics, entering a match with a higher King level provides a massive psychological advantage.
Furthermore, a higher King level allows you to play much more relaxed and patiently.
| Breakpoint Example | The Standard | The Disadvantage |
|---|---|---|
| Defending a lone Furnace Fire Spirit | The Princess tower kills the spirit in one shot before it jumps, taking zero damage | The Princess tower leaves the spirit with 1 HP, allowing it to jump and deal 200+ splash damage to the tower |
| Defending an equal-level Minion Horde | Towers kill each Minion in 3 shots, minimizing the total swarm damage taken | Towers require 4 shots per Minion, allowing the Horde to easily destroy the entire tower if unsupported |
The Invisible Shield
It should be an active goal; you should be constantly calculating the fastest, cheapest way to acquire the experience points needed for the next level.
Base health is the ultimate safety net.