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Drafting and Deck Building in Tower Rush

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Don't get caught defenseless. Drafting a building (like a Cannon or Tesla) is usually a very safe choice.

To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.


This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.


The Golden Rules of Picking


The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).


If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.


  • Don't get caught defenseless.
  • Drafting a building (like a Cannon or Tesla) is usually a very safe choice.
  • If you have the choice between a Fireball and a wizard, take the Fireball.

Sabotaging the Opponent


Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.


Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.


Bad DraftingWhy It Fails
Drafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P. If you liked this write-up and you would certainly like to obtain more facts pertaining to tower rush kindly browse through our own web-site. E.K.K.A, rendering your Golem useless
Forgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime

Adaptability in the Arena


Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.


Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.

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