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Entertainment can be public or private, involving formal, scripted performances such as theatre or concerts, or unscripted and spontaneous, as with children's games. Most forms of entertainment have persisted for centuries, evolving due to cultural, technological, and fashion changes, as seen with stage magic.
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Documentary Heritage to Inspire Content Development: Game Jam Cases of "Wat Pho" and "Amundsen"
Second, the knowledge contained in the archives contributed to universal understanding of health and related practices. Third, Thailand’s understanding of worldview in
중국야동 the past showcases the cosmopolitan setting with international exchanges, which has brought out awareness of the global community. The archives in 32 statues of 32 ethnic groups or nationalities of Asia and Europe with short descriptions in 16 pavilions represent such understanding. Further, as a result of international trade and exchanges, an Indian epic, the Ramayana, and a Persian literature, the Shahnameh, were inscribed in Wat Pho to describe ideal kingship. Therefore, this study investigates how narratives drawn from UNESCO’s Memory of the World (MoW) Programme contribute to the storytelling process—an essential component of game development.
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The extent to which the storytelling based on documentary heritage affects these games differs, but most of them have backgrounds whose expressions are coming from unique stories of documentary heritage. For example, Suez Canal, developed by one developers’ group, is an adventure game with a player as a protagonist fighting against enemies in the Suez Canal. The enemies are aliens with spaceships, which does not have any connotations of historical backgrounds, but the canal is the spatial setting of the documentary heritage that affected the developers in their game making. UNESCO’s cultural heritage programs increasingly emphasize serious game development as a tool for safeguarding heritage. In intangible cultural heritage, the Sami people of Sápmi offer a prime example, where game development is employed to enhance understanding of their cultural traditions and values, thereby fostering preservation efforts.
Game Development on the Documentary Heritage
The mission of raising awareness of world heritages inscribed in UNESCO lists has been underway in many different forms. Heritage sites, museums and libraries are the main locations that traditionally attract people to visit to enjoy cultural assets. The virtual world has been pursued as another opportunity to further expand the efforts of promotion of cultural heritages around the world. Game-based learning and experience in world heritage and intangible cultural heritage for decades have gained visibility. This article looks into a beginning stage of video game development with the use of documentary heritage inscribed as UNESCO Memory of the World through investigating the case of game jams in the Republic of Korea. The nature of documentary heritage with its rich source of storytelling can be beneficial in both learning and entertainment.