This Buy Dune Awakening Solari breaks down the objectives, locations, key NPCs, and choices involved in the mission—and offers pro tips to help you complete it efficiently while maximizing impact on your progression with House Atreides.
Quest Prerequisites and Setup
“Poisoned Spice (Atreides)” is part of the War of Assassins storyline, unlocked after completing several early faction missions for House Atreides. It's available once you’ve earned a certain amount of favor and established your presence in Arrakeen, the Atreides-controlled city on Arrakis.
Recommended Level: Mid-tier (Level 15–20)
Faction Alignment Required: Atreides
Quest Type: Investigative / Dialogue-heavy / Moral-choice mission
XP Reward: 200 XP
Location Focus: Arrakeen, Sandflies Base
Step-by-Step Quest Breakdown
1. Report to Andrea Ganan (Arrakeen)
You’ll begin the mission by meeting Andrea Ganan, an Atreides intelligence officer stationed in Arrakeen. She’ll give you the poisoned bottle of spice that needs investigating.
? Tip: Pay attention to Andrea's dialogue. Some of her lines hint at broader implications later in the storyline if you choose to act too aggressively—or too leniently.
2. Consult Thufir Hawat
The next stop is Thufir Hawat, the legendary Mentat and chief strategist for House Atreides. He’s located in the intelligence sector of Arrakeen. Hawat uses his Mentat logic to verify the spice has been poisoned—likely engineered to disrupt Atreides-controlled trade.
? Tip: Choose your words carefully with Hawat. He doesn’t forget rash behavior or poor reasoning, and your rapport with him affects later questlines.
3. Investigate the Sandflies Base
Now you’re headed into danger. The Sandflies Base, located in a spice-rich but ungoverned area outside Arrakeen, is known for black market dealings and smuggling operations. Here’s where you find Ambrose Lucifera, the merchant suspected of distributing the tainted spice.
? Combat Note: The base isn’t overly hostile, but expect low-to-mid tier enemies and a few rogue NPCs who won’t hesitate to attack you on sight. Prepare for close-quarters fighting.
? Pro Tip: Equip medium armor for balance—too light and you risk quick death, too heavy and you’ll burn through stamina before you get close. Bring ranged weapons in case you're outnumbered.
4. Interrogate Ambrose Lucifera
Once you reach Ambrose, you’ll enter a dialogue tree that determines the fate of the mission.
You have three options:
Spare him and report to Thufir.
Ideal if you believe Ambrose was manipulated.
Keeps your alignment firmly within Atreides ideals of justice.
Execute him on the spot.
Sends a harsh message to smugglers and Harkonnen sympathizers.
Gains you short-term respect with militant NPCs but may spark political consequences.
Threaten him for information.
Can reveal future black market leads, opening up a side contract.
Only available if your Charisma stat is high enough.
? Tip: If you’re aiming to unlock deeper faction quests, sparing him typically yields better long-term results.
5. Complete the “War Profiteer” Contract (Optional)
This is a side objective that becomes available if you spare Ambrose or interrogate him properly. He’ll give you a lead on a separate cell of black-market spice dealers.
Completing this earns you bonus XP and items (sometimes rare blueprints).
? Pro Tip: If you’re grinding for faction gear, this contract is worth your time. Don’t skip it.
6. Return to Thufir Hawat
Report your findings and actions to Thufir. He’ll evaluate your decisions and either praise or critique your approach, depending on what kind of operative you're becoming.
You’ll receive:
200 XP
Increased Atreides reputation
A note in your mission log that may unlock higher-tier assignments
? Tip: If Thufir questions your methods, listen carefully—his feedback is not just story flavor. It shapes whether future Mentat-assisted missions will be available to you.
Gear & Preparation Tips
Armor: Medium-tier armor for balanced mobility and defense.
Weaponry: Mid-range rifle or pistol for the Sandflies Base; optional melee backup.
Inventory: Carry anti-toxin salves—Sandflies often poison their weapons.
Skill Focus: Charisma and Intellect help in dialogue-heavy quests like this.
Conclusion: Tactical Diplomacy in a Hostile World
“Poisoned Spice (Atreides)” is a rare quest that blends strategic combat, social manipulation, and philosophical dilemma—all wrapped in a mission that takes under 45 minutes to complete but leaves lasting ripples in your narrative arc.
Whether you play as a noble emissary of House Atreides or a hardened enforcer who does what needs to be done, this quest offers a meaningful glimpse into the Cheap Dune Awakening Solari living politics and cutthroat economics of Arrakis.